Plunder!  The EduGame

By Full Sail University


Student Category







2011 Finalist


Skills and Ideas Taught: Plunder! focuses on learning homophones, a problematic area in learning and teaching the English language.

Goal or Challenge:  Players are rewarded with extra loot (pirate treasure) if they answer the homophone question correctly on the first try. Each failed attempt produces a wave of ghouls to defeat.

Primary Audience:  Students in junior and high school up to undergraduate college students taking English or English Composition courses.

Assessment Approach:  The player’s learning is not measured by any statistic or data in the game itself, but is instead quantified by the player’s progress in the game. As the player gains access to new areas and solves more puzzles, they are inadvertently expanding their knowledge of chemistry. The player’s drive to explore and proceed will ultimately lead to a greater understanding of the concepts presented.

Description:  Terraform places the player in the future year of 1973 where the Earth is dying and the plyerer has been recruited to make a journey to the mysterious Planet X in an effort to gain humanity a new home. Before journey begins, they must prepare by viewing a recording of the last Terraform effort. Armed with the high-tech ADaM gun, players must combine basic elements into compounds to solve puzzles that will prepare Planet X for humanity.

Game Engine: Unreal Development Kit

Operating System:  Windows

Platform:  Personal computer

Special Hardware:  None