Installation Deployment Officer (IDO) Training Simulation

By Engineering & Computer Simulations, Inc. (ECS)

Business Category

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The Installation Deployment Officer (IDO) Training Sim is a real-time, conversation-based simulator revolving around the people management and swift decision-making challenges experienced as a day in the life of a USAF Installation Deployment Officer. The IDO Sim is built to be played in a classroom environment as a capstone exercise. It can played either in offline mode or as a multiplayer networked system, which allows each student (client) to progress at their own pace and experience in unique training situations (in the form of scenario branches and sequels), while the instructor console (server) allows the facilitator to view each student’s progress and modify difficulty on the fly. The game scenario combines periods of task overload with ‘dead time’ for the student, adding additional events and outcomes, enhancing variety, and challenging their decision making skills and problem solving. While most of the activity takes place in the Deployment Control Center (DCC), the player can also travel to additional environments around the base, as well as observe live security camera feeds of those environments. There is also an extensive after action review interface that shows all scenario events and player actions (or inactions) on a timeline that can be reviewed after the scenario is complete.

Skills and Ideas Taught: This IDO Training Sim is intended to be a capstone experience that students play after completing a full traditional classroom course and curriculum on the roles and responsibilities of being an Installation Deployment Officer (IDO). Therefore this does not explicitly teach concepts directly, but allows the students to apply the knowledge they have acquired and exercise their critical thinking skills, based on the learning objectives.

Goal or Challenge: To resolve any issues that are presented, manage personnel resources, and problem solve all logistical challenges in order to keep all CHALKS and flights on time (or as much as possible.)

Primary Audience: Students who are completing the Installation Deployment Officer course at the USAF Expeditionary Operations School (+18 years old)

Assessment Approach: All events in the serious game, including every action (or inaction) the player performs is tracked and displayed in a detailed After Action Review interface that allows them to self-assess as well as an instructor facilitator to review their performance.

Game Engine: Unity Pro

Operating System: Windows 7, Windows 8, Windows 10

Platform: PC

Special Hardware:  None