Skills and Ideas Taught: How to Identify basic shapes based on their properties and how to use these properties and logic to draw conclusions about other unidentified shapes. The main idea taught in the game is that mathematics and logic is beautiful.
Goal or Challenge: To learn the relationship between basic shapes and gain a deeper understanding of their properties by manipulating them in a non-intrusive gaming environment. By visualizing the process of constructing geometric proofs, the game tries to reveal the beautiful logic of mathematics to learners of all ages.
Primary Audience: 7 to 77
Assessment Approach: The player first has to learn all the basic shapes and their properties to solve the puzzles in the first few levels. In the last levels, the puzzles get more complex and the player has to draw on the knowledge from the previous levels. If the player has forgotten some of the concepts from earlier levels, they won’t be able to complete the game. In this way, the player demonstrates that they have learned everything when they solve the last level.
Description: In the beginning of the game, players learn to identify shapes based on their properties. Next, logic-based puzzles are introduced. To solve the puzzles, players must use the properties of given shapes, which are placed in complex figures of overlapping shapes, to draw conclusions about other shapes in the figure. As the game progresses, players use the definitions, postulates and theorems presented in Euclid’s Elements to solve increasingly sophisticated puzzles. The logical reasoning in the game is identical to the logical reasoning used in formal geometric proof, only with a kinesthetic gaming component that allows players to visualize it.
Game Engine: Unity 3D
Operating System: iOS, Android
Special Hardware: None