myDriveSchool

Business / Non-Profit Category

By Driveschool Enterprises Pty Ltd & GOATi Entertainment

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Description: myDRIVESCHOOL® is a combination of simulation, gaming, AI and VR (optional) to bridge the gap between theory and practical driver training. Delivered on PC with portable steering wheel / pedal set, each module has a series of graduated pass/fail exercises designed to teach in-cabin cognitive skills required to drive a motor vehicle.

Skills and Ideas Taught: The game covers basic in-cabin skills such as acceleration, steering and braking exercises and a variety of intersections with traffic for the User navigate. Each graduated module of the game, is designed to teach road safety/traffic rules, operational and coordination skills required to drive a motor vehicle.

Goal or Challenge: The objective of the game is to complete each individual exercise safely, and within the parameters of the road rules (eg; speed, intersections, etc.). All Users receive a Certificate upon completion.

Upon completion of the game all Users should understand and be comfortable with multi-tasking/sensory activities required in-cabin to successfully and confidently operate a motor vehicle. 

The program can and has been used to reduce anxiety, increase in-cabin skills and repeat as required for students with learning difficulties.

Primary Audience:  Our primary target audience is 15 – 18 year olds. Other markets include people with mild intellectual or learning difficulties (eg: Autism, ADHD, etc.), rehabilitation, international licencing and re-licencing for the elderly.

Assessment Approach: All Users have to complete specific tasks within the speed limit, staying in lane, indicating when required, etc. and if the task is completed successfully they PASS (with a congratulations checkpoint) and move on to the next, slightly more difficult, exercise.

Game Engine: RevGen (Proprietary)

Operating System: Windows 7, Windows 8, Windows 10

Platform: PC

Special Hardware: Steering Wheel & Pedal set. Optional simulation platform, VR