Drone Fisher

Business / Non-Profit Category

By Soar Technology, Inc

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Description: Autonomous agents are becoming more prevalent in a variety of domains as synthetic teammates for training one or two individuals. Where instructors used to play the complicated roles of teammates AND game master the scenario, the community is alleviating the pressure on the instructors by allowing them to focus on the instruction and feedback rather than also playing the game realistically for the students. This requires the instructors to become familiar with how to maintain situational awareness for effective instruction and feedback when the autonomous agents don’t always communicate the intricacies of their decisions, however the human student must react accordingly. Drone Fisher allows users who may be working with autonomous agents for task performance to practice with the technology and learn how to use speech for commands, understand how to query and track autonomous updates, and capitalize the use of autonomous agents. The domain is agnostic for reusability across platforms and domains, with a simple game that is less about the content being trained and specific agent behavior and is instead focused on learning to collaborate with autonomous agents to complete a task. In addition, the agnostic domain allows us to also use the platform for automation transparency research in order to design better autonomous agent feedback and interfaces.

Skills and Ideas Taught:

  • Speech communication with agents
  • Monitoring multiple autonomous agents
  • Tasking specific agents
  • Strategies for effective autonomous agent
  • Human teaming

Goal or Challenge: The goal is to use your drone effectively to achieve a goal – in this case, fishing. You must track the information the agents are giving you with respect to status, resources available, location, intents, and other factors.

Primary Audience: Adults who are unfamiliar with working with autonomous agents for task performance in complex domains.

Assessment Approach: We have a score-based system that awards points for goals achieved through the game. Actions that indicate a lack of situational awareness detracts points, such as completing the wrong tasks, and actions that successfully achieve the goals add points. This currently isn’t transparent to the end user, but will be.

Game Engine: Unity

Operating System: Windows 7, Windows 8, Windows 10

Platform: PC

Special Hardware: Headset with microphone, DX10 graphics card